How does TouchMath use the Universal Design for Learning (UDL)?

Universal Design for Learning (UDL) is a learning framework based on what we know about the human brain. TouchMath adheres to the principles of UDL by focusing on student strengths and incorporating strategies that eliminate barriers to learning. Each TouchMath Teachers’ Guide includes prompts to support educators who face daily challenges in planning for diverse learners.


TouchMath incorporates the principles of Universal Design for Learning (UDL) to create an inclusive math curriculum that accommodates the diverse needs of all students. TouchMath meets the needs of learners with disabilities while enhancing the learning experience for all students, promoting equity and accessibility in math education. TouchMath achieves this by: 

  • Using multisensory strategies allows every student access to interact with the content effectively 
  • Empower teachers with flexible implementation plans 
  • Making customizable resources that cater to individual learning preferences and abilities 

Universal Design for Learning 3.0 July 2024


Engagement (the why of learning): recruit interest, sustain effort and persistence, and self-regulation.

  • Sustain learners’ interests
  • Emphasize the learners’ role in teaching and learning
  • Promote the role of joy and play
  • Cultivate empathy and incorporate restorative practices

Representation (the what of learning): perception, language and symbols, and comprehension.

  • Represent a diversity of perspectives and narratives
  • Consider perceptions of people, cultures, and languages
  • Value multiple ways of knowing and making meaning

Action & Expression (the how of learning): physical action, expression and communication, and executive function.

  • Honor a wide variety of forms of communication
  • Value forms of expression that have been historically silenced or ignored by addressing biases
  • Challenge exclusionary practices to build more accessible, inclusive spaces and systems
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